The Classic guide

One secret.
One imposter.

A word game for 3–10 friends in the same room, sharing one iPhone.

1. Pass & peek

Add your players, choose your word categories, and set the round options. Pass the phone to the named player. Everyone else looks away while they reveal their role.

Most players see the same secret word. One player sees IMPOSTER instead. If you’re the imposter, your job is to sound like you know the word. Hide the screen before passing it on. The last player hides their role before starting the clues.

2. Give one clue each

Put the phone on the table. In the order shown, everyone says one word connected to the secret. Make it relevant, but don’t say the secret word itself. The imposter gives a clue too.

For example: the word is “Pizza”

One player says “oven.” Another says “slice.” Someone says “party.” Is that a clever connection, or a bluff? That’s for your group to decide.

When everyone has spoken, talk about the clues. Who sounded convincing? Who was too vague? You can start another clue round with the same word and roles, or choose Ready to vote.

3. Vote together

Count “1, 2, 3” and point at the same time. Everyone votes for one other player; no self-votes. One person records who received the most votes, then confirms the choice in the app.

You can enable Private phone voting in the round settings instead. Pass the phone so each person can cast a secret ballot; the app counts them.

Who wins?

  • Catch the imposter: the group wins, unless the optional last guess changes the outcome.
  • Pick an innocent player: the imposter wins. That round ends; there is no player elimination or continuing with a smaller group.
  • One last guess is on: a caught imposter gets one spoken guess at the secret word before it is revealed. The group judges it. A correct guess wins for the imposter; a wrong guess wins for the group.

What happens in a tie?

For the first tie, keep all roles hidden. Record everyone tied for the most votes, discuss again, then have everyone revote only between those tied players. No self-votes.

A second tie ends the round with an imposter win. A clear vote follows the usual catch-or-miss rules. With three players and no self-votes, a tied first vote means all three received one vote each.

Make the round your own

  • Discussion time: choose 2, 3, or 5 minutes, or turn it off. It covers clues and discussion. You can pause or add time; reaching zero invites a vote without revealing anyone.
  • Show the category: let the imposter see the topic.
  • Imposter hints: give the imposter a small clue.
  • One last guess: give a caught imposter a chance to recover.

After the reveal, choose another round with the same crew, change the setup, or go Home.

Make the bluffing better

Choose topics everybody knows. Give each person space to speak, and save accusations for the discussion. A very obvious clue makes the imposter’s job easy; an impossibly obscure one can make an innocent player look guilty.

Need inspiration? Explore our word and clue ideas, or take the same rules into Halloween Edition.